
Wiping out the nest was no easy task, but this isn’t my first twin-stick shooter so I was able to accomplish it swiftly. This is where I got a better look at some of the lush forest area and some big mean looking monsters. It all felt natural and the controls are intuitively laid out for controller use.Īfter successfully defending the base I was tasked to go wipe out a nest of enemies or else the attacks would keep coming more frequently. Hacking down groups of small enemies in a burst cloud of gore felt great while I was unloading hell upon the enemies in the back with my machine gun. I was equipped with a machine gun in my left that can swap out to rockets, and a massive blade for melee in my right that can be swapped for a shield. I was using an Xbox controller and they use a pretty standard twin-stick combat scheme, but the combat is visceral and gory. This is where I got the first taste of the combat and it felt really nice. Apparently the natives of Galatea 37 aren’t exactly happy with my presence here and will randomly attack your base. After a few moments of being able to explore the base, a massive horde of i ndigenous creatures came swarming my left flank attempting to break in and destroy my base. When my demo started I already had a basic base set up with walls, a handful of turrets, and some general equipment to restock some resources. Protecting your bases from waves of enemies will be an active concern.


It is capable of traveling through rifts that connect space across vast distances.
#THE RIFTBREAKER RELEASE DATE FULL#
Riggs can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course – combat. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and for further colonization. Nowak, an elite scientist/commando inside a powerful Mecha-Suit named “Mr. The Riftbreaker is a base-building, survival game with Action-RPG elements. Going into the demo I had no clue what the game was about, what genre or what it even looked like, but it quickly became a favorite and instantly went into my Steam wishlist. I just hope that they got the attention they deserve, as I’m so glad I had the opportunity to play it. It didn’t matter though, they didn’t need a big flashy showcase because The Riftbreaker spoke for itself.

In fact, I joined Pawel Lekki Co-Founder of EXOR Studios at one of the smallest booths in the South Hall and they only had two set ups jammed next to each other. The Riftbreaker turned out to be one of my biggest surprises at E3 this year, not because it had a flashy show, big booth, or cool gifts to give out, but because it was genuinely a very fun game.
